Friday, October 28, 2016

Survival Guide for Coaching Youth Basketball Kindle Edition PDF


Survival Guide for Coaching Youth Basketball Kindle Edition
Author: Greg Kot ID: B001FA0Q3A

Done.
File Size: 5740 KBPrint Length: 184 pagesPublication Date: November 14, 2008 Sold by:  Digital Services, Inc. Language: EnglishID: B001FA0Q3AText-to-Speech: Enabled X-Ray: Not Enabled Word Wise: Not EnabledLending: Enabled Enhanced Typesetting: Enabled Best Sellers Rank: #65,218 Paid in Kindle Store (See Top 100 Paid in Kindle Store) #5 in Kindle Store > Kindle eBooks > Nonfiction > Sports > Coaching > Basketball #5 in Books > Sports & Outdoors > Coaching > Children’s Sports #14 in Kindle Store > Kindle eBooks > Nonfiction > Sports > Basketball

As a parent who has a couple of kids playing youth and high school basketball, I have found the Survival Guide for Youth Basketball both a quick and informative read on the fundamentals for coaching kids. It is a great source of information and philosophy that coaches and prospective coaches can/should use to help with the coaching of young players.

One of the best qualities of this book is its ability to explain the rational of the various drills and suggested practice routines. Coaches can use these to help explain to young players (and their parents) the necessity of learning the fundamentals before going on to the more advanced aspects of the game. This is especially useful as most young players want to focus on their scoring and shooting, at the expense of good ball handling and defensive skills.

The book has numerous drills, practice routines, and schedules that can be easily understood and incorporated by both novice and experienced youth basketball coaches. The diagrams also really help illustrate the points that the authors are trying to make.

Some of the other neat aspects about the book include:

* The "Coach’s Clipboard", which summarizes and helps to reinforce the key points of each chapter in the book

* The "Drill Finder" matrix, which allows the coach to easily find the specific drill(s) needed to help develop specific basketball skills

* Offensive and defensive plays and sets that can be used and understood by beginning players

The single best attribute of this book is that it provides a proven roadmap to all those parents who are getting ready to jump into a coaching role. It is a quick an informative read, and will be used by coaches as their primary reference guide for instructing young kids.

I highly recommend The Survival Guide to Coaching Youth Basketball to new and experienced youth (grade 3-8) basketball coaches trying to get ready for the upcoming season. As a youth basketball coach for the past six years I always find the two weeks before the season to be the most stressful time of the year.

As most of us juggle work, family and coaching we can feel overwhelmed and unorganized for the upcoming season. The Survival Guide for Coaching Youth Basketball is the first book I have read that gets right to the point – how do I get my young kids ready for the basketball season quickly and effectively?

If you are a new coach with little personal playing experience or a veteran coach looking for a way to recapture that teaching ‘magic’ this book is worth reading. Greg Kot and Keith Miniscalco have written their book in an easy to understand and well organized manner. They do not get overly technical nor do they insult your basketball intelligence.

Buy the book, take a few hours on a Sunday (after football of course) with notepad and pen and you will be better prepared for the season.

We have two boys that are playing basketball (grades 7 and 3)and this book really helped us understand the basic skills. Both offensive and defensive skills are shown clearly. If you are a parent thinking about coaching youth basketball this is the book for you! If you are just a parent that wants to understand grade school basketball this is the book for you too! After getting this book we now know what is happening on the court when our boys play, and it makes the game so much more enjoyable. The coaches like that we understand the game better and are not "coaching" from the bleachers too! Buy this book if you are at all interested in youth basketball…you will not be sorry that you did.
Download Survival Guide for Coaching Youth Basketball Kindle Edition PDF

IbritPanglima643

Tuesday, October 25, 2016

Dungeon Master’s Guide – December 9, 2014 PDF


Dungeon Master’s Guide (D&D Core Rulebook) Hardcover – December 9, 2014
Author: Visit ‘s Wizards RPG Team Page ID: 0786965622

Series: D&D Core RulebookHardcover: 320 pagesPublisher: Wizards of the Coast (December 9, 2014)Language: EnglishISBN-10: 0786965622ISBN-13: 978-0786965625 Product Dimensions: 8.6 x 0.8 x 11.2 inches Shipping Weight: 2.4 pounds (View shipping rates and policies) Best Sellers Rank: #386 in Books (See Top 100 in Books) #3 in Books > Science Fiction & Fantasy > Gaming > Dungeons & Dragons #71 in Books > Teens
Over the years, none of the Dungeons and Dragons manuals has changed as much as the Dungeon Master’s Guide. It began as a tome of potent secrets, to be jealously guarded from the feckless eyes of mere players. Were a DM so inclined, he or she could prevent the players from even knowing how their to-hit rolls matched up against armor class to establish the results of a sword-blow or bowshot. Experience point values for monsters, the effects of magic items, even simple rules for movement remained the purview of the game-master.

As the game grew, and more and more options arose for building characters, the basics of play moved into the Player’s Handbook, and the DMG relinquished XP values to the Monster Manual and most of the combat rules to the PHB. In the process, it morphed into a nuts-and-bolts toolbox, starting off with rules on combat management, followed by practical sections covering environmental hazards, towns and villages, NPC generation, NPC character classes, and so on. In both 3E and 4E, it opened with a narrow focus and gradually got wider and wider in scope, with the culminative chapters advising the DM on how to run a campaign and build a world.

The new edition does exactly the opposite, and therein lies its genius.

If there’s one thing that D&D is always about, it’s the experience of stepping out of this world and into another. The fifth edition DMG establishes how important that notion is by putting the world- and cosmos-building chapters up front. Creating a fantastical environment for players to adventure in and journey through is no longer something you eventually get around to by the end of the book; it’s front-and-center as the DM’s first responsibility.
What can I say? This book rounds out the Holy Trinity ™ of D&D 5th edition. With this book the DM or Dungeon Master, has everything she needs to tell the stories that the PC’s or Player Characters, need to bring this game to life. I predict that this book, and the entire run of 5th edition, will be winning major awards, and this book firmly establishes D&D as a relevant Role Playing Game brand again after the unfortunate disaster that was 4th edition. In summary, the art in this book is fantastic, starting with the great cover. This is the DMG that is everything I’ve come to expect in a 5e rule book. Following the exceptional job done in the PHB and Monster Manual, I expected nothing less. The full splash color pages are evocative and stunning, and really give you a sense of what D&D is all about. The fantasy worlds and creatures come to life on every page. Everything is fresh, new, and original, and this book rounds out the 3 books that encompass Dungeons and Dragons. My nod to Pathfinder (or as its referred to D&D 3.75): peruse this book and be prepared to return to the loving arms of D&D again…

Now, lets get down to business: To say there are a lot of table in the 5e DMG is an understatement. This book is packed full of tables. Every section has tables to help the DM use the mechanics quickly and easily. All the tables reminded me of the original 1e DMG, whihc was a good thing. Here is the breakdown:

Chapter 1: A World of Your Own
Whether you’re a new DM who’s never played before or you’re a player who hasn’t played in a very long time then this chapter provides a great introduction to world-building. If you’re an experienced DM and you’ve played any previous edition of D&D in the last few years you can quickly peruse this section.
D&D has a long-standing tradition of putting out mediocre DMG’s. My favorite example is 2nd edition’s "Read through information that was basically copied out of the Player’s Handbook, then only refer to this when you need one of the handful of tables unique to this book." 5e’s DMG is a trend breaker, and is probably the best one they’ve put out to date.

If you’re a new DM entirely –

This book is perfect for you. You may not agree with everything in it, but it’s filled to the brim with advice on how to not only run the game, but also develop a world, build characters, create maps, handle currency, design deities, so on and so on. It has considerations for the different kinds of ways groups like to play the game (the hack and slash group vs. the roleplay group), and suggestions on how to cater to what your group of players may want to see. Most importantly, it emphasizes that your primary objective is having fun. It actively encourages you to change/break rules if you don’t think you or your players will enjoy it, and has plenty of variant rules available in case you’re not keen on making your own changes.

For actually running the game, it elaborates on a lot of systems skimmed over in the Player’s Handbook. It adds new rules you may find to your liking. It gives you a handy system for balancing encounters to make sure you don’t accidentally kill your entire party 30 minutes in. Basically everything you could conceive happening in your early sessions is probably covered at some point in the book. It not only explains what to do in X situation, but also covers reasons why X situation might come up in the first place. The whole book is clearly written not only to tell you what to do, but also to help you get into the habit of thinking like a DM.
Download Dungeon Master’s Guide – December 9, 2014 PDF

IbritPanglima643